Company Profile · Communication Services

Take-Two Interactive Software Inc

TTWO · US
Industry
Gaming
Exchange
US
Country
USA
IPO date
Apr 15, 1997
Employees
12,909
Current Price
$243.95
Live · Jul 27, 2026
Baillie Growth Score
42/100
Weak
Intrinsic Value · Three-Tier Range Current price $243.95 Live · Above the optimistic ceiling · future growth overdrawn

Composite valuation range · conservative $60–$90 / fair $110–$160 / optimistic $190–$230. At $243.95, Above the optimistic ceiling · future growth overdrawn.

At publication $227.55 (May 23, 2026)

Market cap$43.01B
Revenue (TTM)$6.66B
EBITDA$788.5M
Profit margin-4.48%
ROE-10.56%
Forward P/E32.15
PEG3.22
EPS-$1.62
52-week range$187.63 – $265.94
Analyst target$284.14
Analyst rating4.8 / 5

Data from EODHD, shown in the reporting currency; for reference only, not investment advice.

Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company develops and publishes action/adventure products under the Grand Theft Auto, LA Noire, Max Payne, Midnight Club, and Red Dead Redemption names, as well as other franchises. It also publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, Borderlands, and Tiny Tina's Wonderland names. In addition, the company publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; mobile titles, including WWE SuperCard; and PGA TOUR 2K. Further, it offers free-to-play mobile games, such as CSR Racing, Dragon City, Empires & Puzzles, FarmVille 3, Game of Thrones: Legends, Golf Rival, Harry Potter: Puzzles & Spells, Hit It Rich!, Match Factory!, Merge Dragons!, Merge Magic!, Monster Legends, NBA 2K, Toon Blast, Top Eleven, Wizard Of Oz Slots Casino, Toy Blast, Words With Friends, and Zynga Poker; and Color Block Jam. The company's products are designed for console gaming systems; and mobiles, such as smartphones, tablets, and personal computers. It provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York.

History

Take-Two Interactive Software was incorporated in 1993 and is based in New York, New York, completing its IPO on April 15, 1997. The company develops, publishes, and markets interactive entertainment content, operating mainly through three brands: Rockstar Games, 2K, and Zynga, with products spanning console, PC, and mobile and distributed via physical retail, digital download, online platforms, and cloud streaming. Its business has shifted from one-time packaged-game sales toward a combination of major releases plus long-tail live operations: recurrent consumer spending accounted for about 79.4% of revenue in fiscal 2025 and about 78% of net bookings in fiscal 2026, while digital online channels reached about 96.4% of revenue in fiscal 2025 and about 97% in fiscal 2026. Revenue grew from 3.505 billion dollars in fiscal 2022 to 6.656 billion dollars in fiscal 2026. On the portfolio side, the company acquired Gearbox in June 2024 using 2.8 million shares of common stock and divested Private Division in October 2024. As of fiscal 2025, the Grand Theft Auto series had sold in more than 445 million units cumulatively, with Grand Theft Auto V exceeding 210 million units and Red Dead Redemption 2 exceeding 70 million units. The company had 12,909 employees.

Industry position

Take-Two operates in the Electronic Gaming & Multimedia industry, where it acts as a developer, publisher, and marketer of interactive entertainment content across AAA console/PC titles, sports/annual-release franchises, and mobile/casual and live-operations games. Its differentiation rests on a small set of globally recognized IP—including Grand Theft Auto, Red Dead Redemption, and NBA 2K—held through Rockstar Games and 2K, supplemented by a recurrent-revenue base on mobile from Zynga; in fiscal 2026 its largest net-bookings contributors included NBA 2K26, NBA 2K25, GTA Online and Grand Theft Auto V, Toon Blast, Match Factory!, Empires & Puzzles, Borderlands 4, Color Block Jam, and Red Dead Redemption 2/Online. Its most directly comparable public peer is Electronic Arts, which for the fiscal year ended March 31, 2026 reported revenue of 7.531 billion dollars, net income of 887 million dollars, and operating cash flow of 2.553 billion dollars, versus Take-Two's fiscal 2026 revenue of 6.656 billion dollars; other competitors include Microsoft's content portfolio, Ubisoft, Epic, Roblox, and various mobile game publishers. Distribution depends heavily on platform intermediaries such as Sony, Microsoft, Nintendo, Valve, Apple, and Google, with revenue from the Sony PlayStation and Microsoft Xbox console platforms accounting for 37.3% of fiscal 2025 net revenue.