Perfil de la empresa · Technology

Sony Corp

6758 · TSE
Bolsa
TSE
País / Región
USA
Empleados
112.300
Sitio web
www.sony.com
Precio actual
¥3,559
Cierre del 5 de junio de 2026
Compra razonable
≤ ¥2,900
Entrada con margen de seguridad
Puntuación de crecimiento Baillie
44/100
Floja
Valor intrínseco · Rango en tres niveles Precio actual ¥3,559 · Dentro del rango de valor intrínseco razonable

Rango de valoración compuesto · conservador ¥2,700–¥3,000 / razonable ¥3,300–¥3,700 / optimista ¥4,050–¥4,750. A ¥3,559, Dentro del rango de valor intrínseco razonable.

Capitalización137,42 mil M US$
Ingresos (TTM)12,48 B US$
EBITDA2,69 B US$
Margen neto-2,62 %
ROE12,37 %
PER (TTM)21,74
PER previsto17,79
PEG2,1
BPA1,07 US$
Rentabilidad por dividendo0,95 %
Rango de 52 semanas18,68 US$ – 32,16 US$

Datos de EODHD, mostrados en la moneda de reporte; solo a título informativo, no constituye asesoramiento de inversión.

Sony Group Corporation designs, develops, produces, and sells electronic equipment, instruments, and devices for the consumer, professional, and industrial markets in Japan, the United States, Europe, China, the Asia-Pacific, and internationally. The company distributes software titles and add-on content through digital networks; network services related to game, video, and music content; hardware and home gaming consoles, packaged and game software, and peripheral devices. It also develops, produces, markets, and distributes recorded music; publishes music; and produces and distributes animation titles, game applications, and various services for music and visual products. In addition, the company produces, acquires, and distributes live-action and animated motion pictures for theatrical release, as well as scripted and animated series, unscripted reality or light entertainment, daytime serials, game shows, television movies, and miniseries and other television programs; operation of television networks and direct-to-consumer streaming services; operates a visual effects and animation unit; and manages a studio facility. Further, the company researches, develops, designs, produces, markets, distributes, sells, and services televisions, and video and sound products; interchangeable lens, as well as compact digital, and consumer and professional video cameras; projectors and medical equipment; mobile phones, accessories, and applications; and metal oxide semiconductor image sensors, integration systems, and other semiconductors. Additionally, it offers internet broadband network services; recording media, and storage media products; and life and non-life insurance, banking, and other services, as well as creates and distributes content for PCs and mobile phones. The company has a strategic partnership with TCL Electronics Holdings Limited. The company was formerly known as Sony Corporation and changed its name to Sony Group Corporation in April 2021. Sony Group Corporation was incorporated in 1946 and is headquart

Historia

Sony was incorporated in 1946 and is headquartered in Tokyo, Japan. Formerly named Sony Corporation, it changed its name to Sony Group Corporation in April 2021. In October 2025 it partially spun off and separately listed its financial-services business (Sony Financial Group), retaining about 16.4%. Notable acquisitions include EMI music publishing (about USD 2.3 billion), Crunchyroll (USD 1.175 billion), and Bungie (about USD 3.6 billion in 2022); in 2024 it acquired the Queen catalog (about USD 1 to 1.2 billion) and a half-stake in the Michael Jackson catalog (about USD 1.2 billion valuation).

Posición en el sector

Sony Group Corporation is a diversified group operating five reporting segments: Game & Network Services (PlayStation), Music, Imaging & Sensing Solutions, Entertainment Technology & Services (electronics), and Pictures. In CMOS image sensors it is the global leader at about 45 to 50 percent share by revenue, rising to roughly 51 to 60 percent in smartphone sensors; in recorded music it ranks second globally (behind Universal). Cumulative PS5 shipments reached 93.7 million units as of March 31, 2026. The company employs about 112,300 people. Competitors named include Samsung in image sensors and Microsoft and Nintendo in gaming.

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