Electronic Arts Inc
- 산업
- Gaming
- 거래소
- 미국
- 국가 / 지역
- USA
- 상장일
- 1990년 3월 26일
- 직원 수
- 14,600
- 웹사이트
- www.ea.com
종합 밸류에이션 구간 · 보수적 $80–$120 / 적정 $120–$170 / 낙관적 $170–$210. $209.07 기준, 낙관적 내재가치 구간 내 · 상당한 기대가 선반영.
보고서 발행 시 $201.87(2026년 5월 22일)
데이터 제공: EODHD, 보고 통화 기준 표시. 참고용일 뿐 투자 자문이 아닙니다.
Electronic Arts Inc. develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, and mobile phones worldwide. It develops and publishes games and experiences across diverse genres, such as sports, racing, first-person shooter, action, role-playing, and simulation; and live services offerings, including extra content and subscription offerings through its global football and American football franchises, such as EA SPORTS College Football and EA SPORTS Madden NFL, as well as based on its IP comprising The Sims, Apex Legends, and Battlefield. The company markets and sells its games and services through digital distribution and retail channels; and directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.
연혁
Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California, with its IPO dated March 26, 1990. The company has grown partly through acquisitions, including the mobile-focused Glu and Playdemic and the racing-game developer Codemasters. In September 2025 the board agreed to sell the company for $210 per share in cash to a consortium, and shareholders approved the transaction on December 22, 2025, with completion still subject to remaining regulatory conditions. Through sustained buybacks, outstanding shares fell from about 280 million in FY2022 to about 251 million in FY2026.
업계 내 위치
Electronic Arts is a global digital interactive entertainment company that develops, publishes, and delivers games and services across consoles, PCs, and mobile, organized into full-game downloads, packaged goods, live services and other, and subscription/licensing. In FY2026 it generated $7.531 billion in revenue, of which live services and other was $5.383 billion, or about 71%, and it employs 14,600 people. Its key franchises include EA SPORTS FC, Madden NFL, College Football, Apex Legends, Battlefield, and The Sims, while direct sales to Sony and Microsoft accounted for roughly 39% and 16% of FY2026 revenue. Among publicly listed pure-play peers, Take-Two had a market capitalization of about $44.1 billion and Roblox about $32.8 billion.
이 종목에 대한 리포트가 아직 해당 언어로 없습니다.
